The Walls Have Eyes (WIP)
C64
In both games, you play as a pointy-hatted wizard who can create and destroy blocks that also serve as platforms.
I played the C64 version of
Compared to its inspiration,
The game's title is meant quite literally, as the story explains:
WHEN HOME SECURITY GOES WRONG
Veydron, Chromancer of the Seventh Prism and five-time winner of the Fluffy Beard Contest, is not happy.
Tired of unsolicited door-to-door salespeople, the wizard cast a surveillance spell to protect his tower. Unfortunately, the spell malfunctioned, causing eyes to grow all over the walls.
To undo the damage, Veydron must visit each room in his tower and seal off all the eyes by casting solid blocks in front of them.
The Walls Have Eyes Features
- 80 rooms to tickle your brain!
- Colorful bitmap graphics
- Infinite retries
- Room codes and continue feature
- Secrets!
As shown in the above animation, colorizers are a key part of the game. They change your color when you walk in front of them. When you create blocks, they appear in your current color. This also means that you can only remove blocks that are the same color as you.
That last point is what makes this game more puzzle-centric. You have to be careful not to trap yourself by placing blocks that you won't be able to remove later.
This is quite a long game. It takes me more than two hours to play it from start to finish, even though I already know the solutions to the rooms.
Like in
I'm pretty excited about this one because it's a game that I would have loved to play back in the day. I hope others will enjoy it as well.