It's Harp Lifter (WIP)
WindowsC64?
THIS CALLS FOR THE HELP OF HARP LIFTER!
Help Cedric Hahn, the eponymous Harp Lifter, lug around harps, create musical patterns, and ultimately banish the furious ghost of Lady Helena from the halls of Verismo Keep.
It's Harp Lifter Features
- Fast-paced puzzle action
- 42 levels
- 7 graphically distinct areas
- 3 minigames
- Password system
- Adjustable difficulty
- Colorblind mode
- Harps, lots of them
You navigate the Harp Lifter through corridors, lifting and setting down colored harps at designated locations (marked by little stools).
Your goal is to arrange three harps in a straight line (horizontally, vertically, or diagonally) so that their color order matches the sequence(s) seen at the top of the screen.
Several matches are required per level (tracked by the on-screen "Arps" counter) after which the game advances to the next level.
The game is complete, but several factors prevent me from publishing it:
I initially created the game in GameMaker Studio 2. While that version still works fine, I would like to port the game to the Godot Engine. This would enable me to incorporate features I've already developed for other game prototypes using the same engine.
Secondly, I'm currently using SID tunes by various artists as placeholders. They're awesome, but I'd like to replace them with original works. Probably not composed by me, as my musical talents are rather limited.
And thirdly, I am somewhat tempted to create an actual C64 version, which I hope will require only minor alterations. I can't make any promises, but past me was careful enough to design the graphics within the C64's restrictions, and also noted down where and how to use sprites. One thing is clear, though. This would need to be a cartridge game in order to handle the sheer amount of graphics.
In that regard, I can't name a possible release date.
We shall see.