Games in Progress (Aug '26): The Sideways Traveler
Posted on August 4, 2026
I don't want to reveal any more of the story just yet, but I would like to explain my main inspiration for the game.
For a long time, I wanted to make an EGA-style point-and-click adventure game, but I struggled to find the right setting and story.
Then I had the idea to create a loose homage to the very first point-and-click adventure game I ever played:
Zak McKracken and the Alien Mindbenders
You play as Zak, a tabloid reporter who stumbles upon a secret alien plot to dumb down humanity.
Along the way, he meets Annie Larris, a scientist and collector of ancient artifacts, and two university students who were instructed by an alien in their dreams to build a rocket ship out of a van and fly to Mars.
Zak visits infamous landmarks such as Stonehenge, the Bermuda Triangle, the Nazca Lines in Peru, the ruins of Atlantis, and, well, Mars.
There is also a two-headed squirrel for some reason.
The inspiration came when I sat down one day and started drawing the interior of an airplane in the style of an EGA background.
As the background slowly took shape, my mind began to wander, and eventually, the term "Zak-like" emerged.
You know, like "rogue-like," but as if
Zak-like, noun
A game that starts in a small place and gradually opens up into a globe-spanning adventure that may even go beyond our planet.
I remember loving
For me, one of
For 12-year-old me, this was mind-blowing, and it's the main reason this game has stuck with me. No other C64 game I played felt this expansive. Emphasis on "felt."
The game wasn't particularly large, actually.
If it weren't for the annoying mazes,
Nevertheless, it successfully conveyed a sense of scope unlike anything else at the time.
I hope to capture some of that spirit with